Denying something doesn’t make it disappear

A couple of weeks ago there were rumors that the company that brought us Far Cry and Crysis, Crytek, has been facing financial difficulties. These statements were reported in a few notable game journals such as Kotaku featuring tips from employees that they were simply not getting their paychecks on time and were being provided no explanation as to why.This “Unstable environment” has led to over a hundred people leaving the UK and Germany offices while filing letters of grievance over the situation. The response from Crytek has been to outright deny these accusations and to offer no true insight into what would cause so many people to stop reporting for work.

This leads me into what I really wanted to talk about, which is the compulsion of companies and individuals to try and pretend something isn’t happening in some sort of terrible attempt at curving bad reputation. First of all, there is a lot of evidence stacking up and just saying it isn’t true is simply put: silly.I understand that a company would not want to be looked at as failing, but I think it is far worse to try and cover this up, especially after things have been brought into the light of the public. Worse than that, not telling your employee’s what the fuck is happening is down right disgraceful and is going to garner far worse of a reputation than just coming forward with the concern outright.

When people leave your office and do not return you are clearly having some kind of issue. Just simply saying you don’t is a terrible way to bolster your PR, and it is irritating at best. At this point it is hardly a remedy, but they should make a press statement regarding the situation. Perhaps state that they are hoping that the CryEngine subscription funding will bring financial stability and that they can then take on the challenge of their new games without losing so many employees.

Claiming something isn’t true when evidence to the contrary is available has been the flavor of the month. Recently we have had Ubisoft and the “E3 Settings” for Watchdogs, or even the scandals on Steam with Earth: Year 2066 and the dishonest marketing where the developer was simply removing negative feedback from the community forum. It’s akin to saying the sky is black in the middle of the day, as stupid as consumers can be they’re not fooling anyone. Unfortunately this is something that plagues even social interaction. There are a lot of people who cannot take responsibility for their actions and instead try to deny what they did or worse, attack someone that calls them out. I cannot speak for everyone, but I think it is far worse to cover up an issue rather than take responsibility for it and make the effort to rectify it. It isn’t so hard to say “I fucked up” and then “here is what I am doing to try and fix it” so why is this becoming worse and worse of a problem? Why do we have major game developers making huge mockeries of themselves when they can just be transparent?

In this day of media saturation it is neigh impossible to get away with a cover up like this. Furthermore with crowdfunding and how adamant gamers can be Crytek may have been able to bolster their economic situation long enough not to have lost these people  using the anticipation of the Homefront sequel. So Crytek, what the fuck!?

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